
Over the subsequent thirty years, several new games were published based on the Tékumel setting, but to date none have met with commercial success. The game was the subject of articles in early issues of Dragon Magazine, but factors led to its decline in popularity, including inconsistent support from TSR. It could be considered a qualitative reimagining, less heavily entrenched in the tactical mass-combat, wargaming roots of D&D. The game brought a level of detail and quality to the concept of a campaign setting which had previously been unknown in the nascent RPG industry's publications. In 1975, Tactical Studies Rules, Inc., the publishers of Dungeons & Dragons, published Barker's roleplaying game and setting as a standalone game under the title of The Empire of the Petal Throne (a synonym for the Tsolyáni Empire), rather than as a "supplement" to the original D&D rules. He served as adviser to the university's wargaming club, and after Michael Mornard showed him Dungeons & Dragons, Barker wrote two games based in Tékumel: a role-playing game, Empire of the Petal Throne, and a combat-oriented board game, War of Wizards." Barker first self-published his game in 1974, the same year that Dungeons & Dragons was published. A scholar of ancient languages, Barker had spent decades crafting a fantasy world called Tékumel, writing thousands of pages of histories, describing its culture, and even constructing its languages. Barker "made his game-design debut at TSR. Ewalt, in his book Of Dice and Men, described how University of Minnesota professor M. It was one of the first tabletop role-playing games, along with Dungeons & Dragons. Barker, based on his Tékumel fictional universe, which was published in 1975 by TSR, Inc. For the game produced by Guardians of Order, see Tékumel: Empire of the Petal Throne.Įmpire of the Petal Throne is a fantasy role-playing game designed by M.
